Saturday, June 29, 2013

Talking with my designer...

I have been thinking I would call this game Mouse Control.  My daughter said she M.O.U.S.E, would be soooo much cooler.  I said, "while I agree miss lady... What would that acronym stand for"?  She told me that was for me to figure out. (of course)  We talked further about it and think that maybe M.I.C.E is an acronym that will work , as in:  Mouse Inspection and Collection Enterprises.   So we are thinking that will be a cooler name... might go with that.  Rambling Jason?

I also asked her to think of some bait/cheese types for the game and she made a list for me... She's a great daughter.  :)

Thursday, June 27, 2013

Diffuse Texture Map Painting Tutorial

I spent some time creating the character for Mouse Control, So decided to create a tutorial on how I paint diffuse maps for this style of art.  Hope someone finds it useful.  :)

 #MouseControl #GameArt #Tutorial

Wednesday, June 26, 2013

XML game data :D

This may not be such an interesting post... Still in terms of finish and actual game as opposed to a mechanics demo... its big for me.  I have finished a system for loading xml files into mouse control... So now I can more flexibly define, tweak, and create game play....ok enough boring xml junk... promise some graphics soon.

Tuesday, June 25, 2013

Mouse Control Inc.

Ugh...Sooooo... I have too many projects in motion.  I have resolved to finish something.  I would like to introduce you to Mouse Control Inc.  This has been in motion for a while, but I have made some real traction in the last couple weeks.  I will post some pretty concepts now, and get into more detail soon.

Monday, June 3, 2013


Here are a bunch of images from work past, some still in progress.  Some still in progress, others not so much.

Neal Stephenson;s Clang Project

Character work Done for Clang
Character work Done for Clang
Character work Done for Clang
Character work Done for Clang
Character work Done for Clang
Environment work Done for Clang

Examples of environmental work done for USAF

Game made for wild pockets game jam in 2010.  Won for Best art.

First step in upgrade =
Time to reset... Upgrade systems. New blog = shift projects into overDrive++